Three-dimensional media is a unique and efficient means to virtually visit/observe objects that cannot be easily reached otherwise, like the International Space Station. The advent of auto-stereoscopic displays and stereo projection system is making the stereo media available to larger audiences than the traditional scientists and design engineers communities. It is foreseen that a major demand for 3D content shall come from the entertainment area. Taking advantage of the 6 months long permanence on the International Space Station of a colleague European Astronaut, Thomas Reiter, the Erasmus Centre uploaded to the ISS a newly developed, fully digital stereo camera, the Erasmus Recording Binocular. Testing the camera and its human interfaces in weightlessness, as well as accurately mapping the interior of the ISS are the main objectives of the experiment that has just been completed at the time of writing. The intent of this paper is to share with the readers the design challenges tackled in the development and operation of the ERB camera and highlight some of the future plans the Erasmus Centre team has in the pipeline.